TwoToneshuzz
08-28-2011, 09:11 AM
I'm working on a larger setup. Subtitle "the Arrangement Window, plus local pause air per sequencer"
12 sequencers
10 scenes
I want to have a way to control my arrangement over a longer period.
I want to add space in my figures so they play for say 8 or 10 bars and then go take a break for 6 or 8 or 20 bars
I want a figure to have variation, by dropping a few notes, but not too regular so it becomes monotonous..
Super Trigger Gate
32 step sequence set to 4 whole note that is 128 bars..
Gate out connected to-->
Main Trigger Gate
16 bar sequence set to whole or half note lengths, set play mode to CV trigger Gated.
I use a trigger gate stack so from the Main Trigger Gate I have to go into a notegenerators gate in. Choose an unused midi bus and channel and then send the midi from the Note generator out of midi out module.
In the stack containing the sequencer you will be triggering,connect the midi input to a midi to CV converter ( find module in midiprocessing modules ) Connect to it's midi input set midi channel to match that set in the notegenerator. From the Midi to CV convertor connect the gate out to the Trigger input on your your sequencer..
Set play mode on the sequencer to CV Trigger Gate.
Now you are setup so you can choose in the "Super Trigger Gate" where in a 128 bar period your sequence will be playing. You can choose in the "Main Trigger Gate" to make the sequence stop and starts within it's own period. For example take a sequence, let it play 2 1/2 times, stop for 2 beats then begin again from the beginning (by selecting "Reset on the stop" in the Play Mode settings, if this is set to "Off" it will continue on from where you left off.
The last gate is for creating localized dropped notes within one sequence length for variation, creating air, think wind instruments and to create interesting variations. This is a controlled type of randomness, by offset the mutes having a period thats 1 step shorter than the destination sequencer you make the mutes shift through the phrase..
The "Main Mute" gate is within the sequencers own stack, and it's output is routed into parameter modulation module, it's destination module is of course the sequencer in question, and the parametre is main mute..
It's important that you match the "mute" gate sequencers speed to the main sequencers speed otherwise you can get clipped or hung notes ...
Super Gate, Main Gate, Mute Gate..
Thats it!
12 sequencers
10 scenes
I want to have a way to control my arrangement over a longer period.
I want to add space in my figures so they play for say 8 or 10 bars and then go take a break for 6 or 8 or 20 bars
I want a figure to have variation, by dropping a few notes, but not too regular so it becomes monotonous..
Super Trigger Gate
32 step sequence set to 4 whole note that is 128 bars..
Gate out connected to-->
Main Trigger Gate
16 bar sequence set to whole or half note lengths, set play mode to CV trigger Gated.
I use a trigger gate stack so from the Main Trigger Gate I have to go into a notegenerators gate in. Choose an unused midi bus and channel and then send the midi from the Note generator out of midi out module.
In the stack containing the sequencer you will be triggering,connect the midi input to a midi to CV converter ( find module in midiprocessing modules ) Connect to it's midi input set midi channel to match that set in the notegenerator. From the Midi to CV convertor connect the gate out to the Trigger input on your your sequencer..
Set play mode on the sequencer to CV Trigger Gate.
Now you are setup so you can choose in the "Super Trigger Gate" where in a 128 bar period your sequence will be playing. You can choose in the "Main Trigger Gate" to make the sequence stop and starts within it's own period. For example take a sequence, let it play 2 1/2 times, stop for 2 beats then begin again from the beginning (by selecting "Reset on the stop" in the Play Mode settings, if this is set to "Off" it will continue on from where you left off.
The last gate is for creating localized dropped notes within one sequence length for variation, creating air, think wind instruments and to create interesting variations. This is a controlled type of randomness, by offset the mutes having a period thats 1 step shorter than the destination sequencer you make the mutes shift through the phrase..
The "Main Mute" gate is within the sequencers own stack, and it's output is routed into parameter modulation module, it's destination module is of course the sequencer in question, and the parametre is main mute..
It's important that you match the "mute" gate sequencers speed to the main sequencers speed otherwise you can get clipped or hung notes ...
Super Gate, Main Gate, Mute Gate..
Thats it!