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View Full Version : Gates, Gates and then Gates


TwoToneshuzz
08-28-2011, 09:11 AM
I'm working on a larger setup. Subtitle "the Arrangement Window, plus local pause air per sequencer"

12 sequencers

10 scenes

I want to have a way to control my arrangement over a longer period.

I want to add space in my figures so they play for say 8 or 10 bars and then go take a break for 6 or 8 or 20 bars

I want a figure to have variation, by dropping a few notes, but not too regular so it becomes monotonous..


Super Trigger Gate

32 step sequence set to 4 whole note that is 128 bars..

Gate out connected to-->

Main Trigger Gate

16 bar sequence set to whole or half note lengths, set play mode to CV trigger Gated.

I use a trigger gate stack so from the Main Trigger Gate I have to go into a notegenerators gate in. Choose an unused midi bus and channel and then send the midi from the Note generator out of midi out module.



In the stack containing the sequencer you will be triggering,connect the midi input to a midi to CV converter ( find module in midiprocessing modules ) Connect to it's midi input set midi channel to match that set in the notegenerator. From the Midi to CV convertor connect the gate out to the Trigger input on your your sequencer..

Set play mode on the sequencer to CV Trigger Gate.

Now you are setup so you can choose in the "Super Trigger Gate" where in a 128 bar period your sequence will be playing. You can choose in the "Main Trigger Gate" to make the sequence stop and starts within it's own period. For example take a sequence, let it play 2 1/2 times, stop for 2 beats then begin again from the beginning (by selecting "Reset on the stop" in the Play Mode settings, if this is set to "Off" it will continue on from where you left off.

The last gate is for creating localized dropped notes within one sequence length for variation, creating air, think wind instruments and to create interesting variations. This is a controlled type of randomness, by offset the mutes having a period thats 1 step shorter than the destination sequencer you make the mutes shift through the phrase..

The "Main Mute" gate is within the sequencers own stack, and it's output is routed into parameter modulation module, it's destination module is of course the sequencer in question, and the parametre is main mute..

It's important that you match the "mute" gate sequencers speed to the main sequencers speed otherwise you can get clipped or hung notes ...


Super Gate, Main Gate, Mute Gate..

Thats it!

jim
08-29-2011, 02:54 PM
Crazy -- so can we hear it?? :)

One other tip -- you can also use the evolve function to tweak patterns as they run -- and have it auto-triggered as well.

Cheers,
Jim

TwoToneshuzz
08-29-2011, 03:12 PM
I like this Evolve seems like it could be put into good use here.

As I've explained elsewhere I use a Harmony control stack, so my note output always falls within a useful note range. I could see Evolve working out well used on my subordinate sequencers.. I see these sequencers as a type of embellishments, trills, turns orbiting around a grounded harmonic tone set in the main harmony stack..

This Harmonic material has a triadic formal quality, but not scale based, it is chromatic but with a strong tonal centering. Evolve would give the embellishments some spontaneous life but has to be tightly focused so it doesn't break down my "invisble harmonic force field "

To hear it in action I've used my Super Gate Main Gate Mute Gate setup in my last two Music posts "Accelerando" and "A Good Omen in Troubled Times".

What I see opening up with this Gate structure is a way of working that gives and overview of when my now 12 sequencers stacks are playing. over a 4wholenote x 32 = 128 bars sections.. I choose 128 bars because I'm trying to limit the lengths of individual sequencers to 16 or 32 steps to aid comprehension, but also to force me to build my structures up with the smallest possible elements.. This aids the process of morphing a figure, aids the listener whose attention span is relatively short, and gets shorter and less focused with the increasing complexity of the sound enviroment.

Wade

TwoToneshuzz
08-30-2011, 09:45 AM
Here's and example of my Super Gate Main Gate Mute Gate in action.

It's an arrangement consisting of 12 sequencers sent into 5 plug in instruments and 10 channels on the Wavestation and Blofeld.

I've got some extra variation of the sequences by using:

Lfos modulating the start step on a few sequencers notably the two percusion drum tracks

a heavly mangled canon machine spitting out tritones minor 7ths and 9ths

Lfo modulation of effect mix.

additional Interval sequencers transposing some of the mono notes with stepwise movement interspersed with jumps..

and Yes I didn't get anything else done today!!

Now its raining so i guess it's time to go out and do some work in the Garden, naa I think I stay inside aaaaaaannnnd work on more ideas in Numerology... Ice age who cares I'm making amazing sounds, tornados let em try and rock my boat..

OH yeah heres the goods

Through Three Gates

http://www.box.net/shared/s8pk9s5q36ccc50motke

Hello

Wade