jim
11-21-2008, 03:27 PM
Mostly some important bug fixes, but also a couple goodies
for the AudioSample & DrumKit....
http://www.five12.com/Numerology2-Beta30A.dmg
Cheers,
Jim
_________________________________________
Numerology 2 Beta 30A Release Notes:
Audio Sample
- Now has a manual play/stop button.
- Also now has an 'auto' button. When active, the loop will auto start and stop with the master transport.
- Has a loop on/off button
- Has a "constant loop pitch" option, the "CP" button next to the x-fade param. When this is on, pitch is kept constant as the x-fade changes. This is probably not all that useful when using loops that are longer (more than about 1/30 of a second), but for short, 'oscillator'-type loops, it is quite amazing -- it gives you hard-sync types of timbral modulation while keeping the base pitch steady.
DrumKit
- Each part now has a loop on/off button (labeled "Lp" -- didn't have time to do an icon...)
Documentation:
I've begun to review the doc and address ITS problems :), staring with the reference pages -- you'll be able to identify them as they have the "DRAFT" tag removed from their titles. There are also new ref doc pages for the AudioSample and DrumKit modules.
Fixes and Updates:
- The LFO & DualLFO are now more responsive to frequency/period related changes while running.
- Fixed a logging issue that could cause problems when waking from sleep
- Fixed a crash that could happen with loading AU presets
- Fixed a bug where AUPreset data would not load from files properly
- The DrumSeq prototype module now starts with 8 tracks, to match up with the DrumKit module.
- The title of the DrumKit has been fixed (it was "Audio Sample")
- The default velocity sensitivity of the AudioSample is now 0.5.
for the AudioSample & DrumKit....
http://www.five12.com/Numerology2-Beta30A.dmg
Cheers,
Jim
_________________________________________
Numerology 2 Beta 30A Release Notes:
Audio Sample
- Now has a manual play/stop button.
- Also now has an 'auto' button. When active, the loop will auto start and stop with the master transport.
- Has a loop on/off button
- Has a "constant loop pitch" option, the "CP" button next to the x-fade param. When this is on, pitch is kept constant as the x-fade changes. This is probably not all that useful when using loops that are longer (more than about 1/30 of a second), but for short, 'oscillator'-type loops, it is quite amazing -- it gives you hard-sync types of timbral modulation while keeping the base pitch steady.
DrumKit
- Each part now has a loop on/off button (labeled "Lp" -- didn't have time to do an icon...)
Documentation:
I've begun to review the doc and address ITS problems :), staring with the reference pages -- you'll be able to identify them as they have the "DRAFT" tag removed from their titles. There are also new ref doc pages for the AudioSample and DrumKit modules.
Fixes and Updates:
- The LFO & DualLFO are now more responsive to frequency/period related changes while running.
- Fixed a logging issue that could cause problems when waking from sleep
- Fixed a crash that could happen with loading AU presets
- Fixed a bug where AUPreset data would not load from files properly
- The DrumSeq prototype module now starts with 8 tracks, to match up with the DrumKit module.
- The title of the DrumKit has been fixed (it was "Audio Sample")
- The default velocity sensitivity of the AudioSample is now 0.5.