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View Full Version : Simple Drum seq trick


doctorvague
03-08-2010, 12:44 PM
For example- 16 step drum sequence. Select random jump and just bring the last 3 or 4 sliders (steps 13-16) up about 1/3 or halfway. You retain the basic feel of the rhythmic figure but with random jumps only at the end of the figure so the rhythm doesn't become complete chaos yet it's constantly shifting and not a static loop.
Edit - I should have added that you need to use Hard Sync and set it 4 beats if you're using 16 16th notes as your sequencer. Otherwise you do get chaos.

Cheers
Phil

PS I'm constantly adding modular synth videos on youtube most of which use Numerology
http://www.youtube.com/user/doctorvague (http://www.youtube.com/user/doctorvague)

blurk
03-08-2010, 07:47 PM
For example- 16 step drum sequence. Select random jump and just bring the last 3 or 4 sliders (steps 13-16) up about 1/3 or halfway. You retain the basic feel of the rhythmic figure but with random jumps only at the end of the figure so the rhythm doesn't become complete chaos yet it's constantly shifting and not a static loop.
Edit - I should have added that you need to use Hard Sync and set it 4 beats if you're using 16 16th notes as your sequencer. Otherwise you do get chaos.
Yeah, that's a nice technique. I've done similar, where I kept a separate DrumSeq for the kick, programmed a minimal kick pattern (on steps 1, 4 and 15) and set random jump on step 2 to .18 and step 4 to 0.3 (and hard sync set to 4 beats, as you said). This results in always getting the first kick of a measure (which I want to keep everything anchored), has a low probability that we won't get the 2nd kick but a high enough probably that there will be movement in the kick pattern. The key thing here is you don't have to randomise all of your drum sequence, just some bits.